When we first began work on the book that eventually became Meeples Together, our scope was much larger. We were thinking about all sorts of cooperative play. This resulted in us writing four case studies that didn’t appear in the final book: Dungeons & Dragons, American Football, World of Warcraft, and now the final one:…
Case Study: The Dresden Files Cooperative Card Game
Recently Shannon has been writing about Eric Vogel’s Dresden Files Cooperative Card Game. He wrote about how it encourages players to even out resources over on his own Mechanics & Meeples blog, then he wrote here about how its solo play differs from true cooperative play. When we realized that we hadn’t yet published our…
Co-op Thoughts: Playing Solo
On January 1, I took a long airplane flight to Hawaii. In preparation for that flight, I got a copy of a Steam adaptation of one of my favorite co-op games, for play on my laptop during the trip. It was The Dresden Files Cooperative Card Game (DFCO). Now, this raises a question: when is…
Case Study: Pandemic Legacy — Season Two
Pandemic Legacy was innovative enough that it’s worth talking about twice, so here’s a look at the second entry in the trilogy. And, whereas we played just a few games of Season 1, we played through the entire Season 2 campaign, with a win-loss pattern that resulted in 21 total games(!). Definitely a top co-op…
Case Study: Pandemic Legacy — Season One
Pandemic Legacy: Season 1 was an amazing innovation when it was released in 2015, and it continues to be one of the newest foundational games in the co-op hobby. What made it so great? It’s not just that it broke new ground with its Legacy-campaign play, but also that it integrated that fully into its…
Team Study: The Resistance
The Resistance by Don Eskridge Publisher: Indie Boards & Games (2010) Cooperative Style: Hidden Teams Play Style: Voting Overview In The Resistance players are secretly divided into one team of rebels and one team of spies. Though the spies know which team everyone is on, the rebels do not. Gameplay centers on missions that are…
Team Study: Saboteur
In October we discussed a few hidden-teams game. We’re back this month with two of the best known ones, starting with Saboteur, which followed in the footsteps of Bang! (2003) and is another of the foundational games of the hidden-teams genre. Saboteur actually gets some attention in Meeples Together, where we talk about its relations…
Apocrypha II: Degrees of Cooperation
We continue to play co-ops, and we continue to learn new things about cooperative games as we do. Thus, this is our second article to focus exclusively on new concepts that integrate with those found in Meeples Together, based on games that we played after we locked the content of the book in July 2018….
Case Study: Dead Men Tell No Tales
Dead Men Tell No Tales by Kane Klenko Publisher: Minion Games (2015) Cooperative Style: True Co-Op Play Style: Action Point, Adventure Overview Dead Men Tell No Tales puts the players in the roles of pirates looting a ghost ship. Their goal is to recover sufficient treasures before the boat goes up in flames or the defending…
The 2019 Top Co-op List
In Meeples Together, we included a number of “top” co-op lists (all in Appendix V: pp. 334-364). Those lists were put together in summer 2018 from our play records and from top lists at BGG. One year later, here’s an update to those lists; it was put together in fall 2019, and released today, just…