This is a second look at challenge systems in competitive games with a survival focus, and also a second look at the designs of Martin Wallace, following The Witches case study. AuZtralia by Martin Wallace Publisher: Stronghold Games (2018) Cooperative Style: Survival-Focused Cooperation Play Style: Combat, Resource Management Overview Following the Restoratonist War, Cthulhu and…
Month: January 2019
Challenge Study: The Witches
Our model for cooperative games broadly divides their design up into three major parts: cooperative elements, challenge elements and (sometimes) adventure-game elements. These mechanical elements can also be used in other sorts of games. In particular, challenge systems can appear in fully competitive games, making them more unpredictable and also creating the possibility of survival-focused…