One of the exciting new releases of 2019 is a pair of new supplements for the Pathfinder Adventure Card Game: the Pathfinder Adventure Card Game Core Set and Curse of the Crimson Throne. Together, they notably renovate the original game. Pathfinder ACG Core Set by Mike Selinker Publisher: Paizo Publishing (2019) Cooperative Style: True Co-Op…
Category: Case Study
Case Study: Just One
The SdJ nominees for 2019 were announced last month and were full of entrants of interest to co-op fans. The traditional SdJ award, which runs pretty light nowadays, nominated Just One (a true co-op, sort of) and Werewords (a hidden traitor game). Then the heftier Kennerspiel award nominated Detective (another true co-op). It was a…
Team Study: Bang! The Dice Game
Two weeks ago, we discussed Bang!, one of the foundational teamplay games of the ’00s. Today we’re following up with a look at Bang! The Dice Game, which followed in its footsteps by offering a variant of Bang!’s teamplay with dramatically simplified game mechanics. Bang! The Dice Game by Michael Palm & Lukas Zach Publisher:…
Team Study: Bang!
The 21st century has seen a number of pivotal cooperative games, such as Lord of the Rings (2000), Shadows over Camelot (2005), and Pandemic (2008). However, the adjacent teamplay space has seen several games that were just as foundational. One of the earliest was Bang! (2003), which brought the idea of hidden teams into the…
Case Study: Police Precinct
One of the interesting results of the success of Pandemic (2008) was that a subset of co-op games came out that used Pandemic’s design as a starting place. Some were very obviously influenced, such as Richard Launius’ Defenders of the Realm (2010), but others went further afield, but still maintained a similar foundation of modern…
Case Study: Room 25
Room 25 gets some attention in Meeples Together, but it may be a game that you’re not familiar with, so here’s a full case study on the game, which has been growing and expanding since 2012. Room 25 by François Rouzé Publisher: Matagot (2012) Cooperative Style: True Co-op or Traitor Play Style: Exploration, Simultaneous Selection…
Team Study: Between Two Castles of Mad King Ludwig
Between Two Castles of Mad King Ludwig is another co-op related game that released just as we were Kickstarting Meeples Together. It’s a sequel to Between Two Cities with many of the same mechanics, but it’s still worth a little investigation on its own. Between Two Castles of Mad King Ludwig by Rosset & O’Malley…
Case Study: Betrayal Legacy
Betrayal Legacy was the next major co-op released after we finalized the text on Meeples Together. (It actually came out in early November 2018, toward the end of our Kickstarter.) However, we’re continuing to play and analyze new co-op games, so we’re pleased to offer this case study of one of our genre’s newest games….
Lost Study: American Football
Our first iteration of Meeples Together covered a broader spectrum of cooperative play, before we whittled it down to the precise focus of the final manuscript. In that original version, our first case study covered American Football. Though it’s slightly outside of the scope of the final release, it nonetheless remains a great example of…
Case Study: Star Trek — Five-Year Mission
The cooperative universe of the Star Trek Federation is fertile ground for co-op game design. David E. Whitcher’s Star Trek: Five-Year Mission is thus the second Star Trek co-op of the ’10s, and a very different beast from Reiner Knizia’s Star Trek: Expeditions. Star Trek: Five-Year Mission by David E. Whitcher Publisher: Mayfair Games (2015)…